===== 15 CLP GPU AREA OFFSET | BIOS 19951204 System ROM Version 3.0 11/18/96 A BadVaddr as the group starts: 00000480 Drawing area (E3h/E4h) and offset (E5h), rendering-attributes.txt:94-121. GPUSTAT 5606200F at start GP1(10h) after E2-E5 FFFFFFh: index 2 000FFFFF 3 000FFFFF 4 000FFFFF 5 003FFFFF after E3 x 155h y 2AAh, E5 2AAAAAh: index 3 003AA955 5 002AAAAA index 0 002AAAAA 1 002AAAAA 6 002AAAAA 9 002AAAAA 10h 002AAAAA 17h 00000002 Counts, B+F red 8, window local 0,0 14x12; area local 2..9 x 2..7: quad 0,0-12,10 crc 9891E0E1 .............. .............. ..11111111.... ..11111111.... ..11111111.... ..11111111.... ..11111111.... ..11111111.... .............. .............. .............. .............. tile 12x10 crc 9891E0E1 .............. .............. ..11111111.... ..11111111.... ..11111111.... ..11111111.... ..11111111.... ..11111111.... .............. .............. .............. .............. line 0,0-13,11 crc C079EC85 .............. .............. ..1........... ...11......... .....1........ ......1....... .......1...... ........1..... .............. .............. .............. .............. raw sprite 65h 12x10 ('#') crc A3FD9360 .............. .............. ..########.... ..########.... ..########.... ..########.... ..########.... ..########.... .............. .............. .............. .............. area one pixel 3,3: tile crc 2F6A7337 .............. .............. .............. ...1.......... .............. .............. .............. .............. .............. .............. .............. .............. area x1 9 > x2 3: tile crc 2D28A891 .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. area y1 7 > y2 2: tile crc 2D28A891 .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. offset +2,+2: quad crc 9891E0E1 .............. .............. ..11111111.... ..11111111.... ..11111111.... ..11111111.... ..11111111.... ..11111111.... .............. .............. .............. .............. offset -2,-2: quad crc 9891E0E1 .............. .............. ..11111111.... ..11111111.... ..11111111.... ..11111111.... ..11111111.... ..11111111.... .............. .............. .............. .............. tile 1016..1031: x 1008..1023 8 drawn; x 0..7 0 drawn Area y 812..827 (bit 9), tile at 256,812 16x16; rows 300..315 then 812-512: 256 of 256 drawn at rows 300..315; GP1(10h) index 3 001CB100 same area, tile at y 300: 0 of 256 Waits that ran out: 0 Done.