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RSD (3D Model Data): Difference between revisions

Revision as of 02:22, 23 October 2026
RemmyLee
(Hardware and system software pages from the Sony manuals)
Revision as of 02:27, 23 October 2026
RemmyLee
(File format pages from the Sony File Formats manual)
Line 1:Line 1:
+---
+title: RSD (3D Model Data)
+type: format
+summary: Text format for 3D models made with the PlayStation artist tools.
+category: File formats
+info: Extension = .RSD
+info: Version = 3.0 (@RSD970401)
+---
+
+## Overview
+
+The RSD format represents 3D models. The PlayStation artist tools work with RSD models.[^ff23]
+
+An RSD model is made of four files. Together they are called "RSD" or "RSD data".[^ff23]
+
+The four files are as follows:
+
+
+Table: RSD model files
+
+| File | Contents |
+| --- | --- |
+| RSD | Relationships between the PLY, MAT and GRP files, the texture files and the extended files |
+| PLY | Positions of the vertices of polygons |
+| MAT | Material information on polygons |
+| GRP | Grouping information on polygons |
+
+Four extended files and one sub-extended file were added to support [HMD](/formats/hmd/).[^ff23]
+
+The extended files are as follows:
+
+
+Table: RSD extended files
+
+| File | Kind | Contents |
+| --- | --- | --- |
+| MSH | Extended | How polygons are linked |
+| PVT | Extended | Offsets for centers of rotation |
+| COD | Extended | COORDINATE information for VERTEX |
+| MOT | Extended | Animation information |
+| OGP | Sub-extended | Grouping information for VERTEX. Named only from a COD file. |
+
+All RSD files are text files. Lines end with LF or CR/LF, and lines that begin with '#' are comments.[^ff23]
+
+Files in one directory are named by their file names alone. Files in other directories need relative or absolute path names.[^ff23]
+
+The manual describes the following versions:[^ff24]
+
+Table: RSD file versions
+
+| File | Version |
+| --- | --- |
+| RSD | 3.0 |
+| PLY | 3.0 |
+| MAT | 3.0 |
+| GRP | 3.0 |
+| MSH | 1.0 |
+| PVT | 1.0 |
+| COD | 1.0 |
+| OGP | 1.0 |
+| MOT | 1.0 |
+
+RSDLINK converts RSD data to [TMD](/formats/tmd/).[^ff224]
+
+## RSD File
+
+The RSD file tells how the other files combine for one object. With extended files, one set of RSD files can hold several objects.[^ff24]
+
+The RSD file has an ID followed by file specifications.[^ff24]
+
+The ID is a string "@RSDnnnnnn" that gives the format version. Version 3.0 is "@RSD970401".[^ff24]
+
+The file specifications are as follows:
+
+
+Table: RSD file specifications
+
+| Line | Contents |
+| --- | --- |
+| PLY= | PLY file name |
+| MAT= | MAT file name |
+| GRP= | GRP file name |
+| MSH= | MSH file name |
+| PVT= | PVT file name |
+| COD= | COD file name |
+| NMOT= | Number of MOT files |
+| MOT[n]= | File name of the nth MOT file |
+| NTEX= | Number of TIM (texture) files |
+| TEX[n]= | File name of the nth TIM (texture) file |
+
+## PLY File
+
+The PLY file holds the vertex positions of polygons and related objects.[^ff25]
+
+Without extended files, the PLY coordinate system is the libgs system. X increases to the right and Y increases down, and Z points into the screen.[^ff25]
+
+With extended files, HMD conversion converts each COD vertex into the libgs system. The rotations and translations of the PVT file are applied.[^ff25]
+
+The order of the vertices sets the front of a single-faced polygon. The front is the side from which the vertices run clockwise.[^ff25]
+
+A PLY file has the following parts:[^ff26]
+
+Table: PLY file structure
+
+| Part | Contents |
+| --- | --- |
+| ID | "@PLYnnnnnn". Version 3.0 is "@PLY970401". |
+| Data length record | Number of lines in the VERTEX, NORMAL and POLYGON blocks |
+| VERTEX descriptor | X, Y and Z coordinates as floating point values, one vertex per line |
+| NORMAL descriptor | X, Y and Z elements of a normal vector as floating point values |
+| POLYGON descriptor | A flag and nine parameters |
+
+### POLYGON Descriptor
+
+The flag is a hexadecimal integer without the '0x' prefix. Its TYPE field gives the polygon type.[^ff27]
+
+The TYPE values are as follows:
+
+
+Table: PLY polygon types
+
+| TYPE | Polygon type |
+| --- | --- |
+| 000 | Triangle |
+| 001 | Quadrangle |
+| 010 | Straight line |
+| 011 | Sprite |
+| 1XX | Reserved |
+
+The nine parameters depend on the type:[^ff27]
+
+Table: POLYGON descriptor parameters
+
+| Type | Parameters |
+| --- | --- |
+| Triangle or quadrangle | Vertex 0 to 3, then Normal 0 to 3 |
+| Straight line | Vertex 0, Vertex 1, then zeros |
+| Sprite | Vertex 0, Width, Height, then zeros |
+
+For a triangle, vertex 3 and normal 3 are 0. A quadrangle is drawn as two triangles.[^ff27]
+
+A flat-shaded polygon uses the normal of the first vertex. A Gouraud-shaded polygon has a normal for each vertex.[^ff27]
+
+A sprite is a rectangular image in 3D space. It acts as a textured polygon that always faces the viewpoint.[^ff27]
+
+## MAT File
+
+The MAT file opens with an ID "@MATnnnnnn" and a MATERIAL descriptor count. The MATERIAL descriptors follow.[^ff28][^ff29]
+
+Each MATERIAL descriptor holds a polygon number, a flag, the shading and the material information for one polygon.[^ff29]
+
+The polygon number is an index into the POLYGON group of the PLY file.[^ff29]
+
+## References
+
+[^ff23]: Sony Computer Entertainment Inc. File Formats. November 1998. Page 2-3.
+[^ff24]: Sony Computer Entertainment Inc. File Formats. November 1998. Page 2-4, Figure 18.
+[^ff25]: Sony Computer Entertainment Inc. File Formats. November 1998. Page 2-5, Figure 19.
+[^ff26]: Sony Computer Entertainment Inc. File Formats. November 1998. Page 2-6, Figures 20 to 23.
+[^ff27]: Sony Computer Entertainment Inc. File Formats. November 1998. Page 2-7, Figures 24 to 27.
+[^ff28]: Sony Computer Entertainment Inc. File Formats. November 1998. Page 2-8, Figure 29.
+[^ff29]: Sony Computer Entertainment Inc. File Formats. November 1998. Page 2-9, Figure 30.
+[^ff224]: Sony Computer Entertainment Inc. File Formats. November 1998. Page 2-24.