SEQ (PS Sequence Data): Difference between revisions
| Revision as of 02:46, 23 October 2026 RemmyLee (SPU and CD-ROM at register depth; CPU overview rewritten) | Revision as of 02:47, 23 October 2026 RemmyLee (Formats: Sony paragraph voice; HMD, RSD extended files, full BS code book; sprite editor formats) | ||
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| ## Overview | ## Overview | ||
| − | SEQ is the PlayStation sequence data format. The typical extension in DOS is ".SEQ".[^ff43] | + | SEQ is the PlayStation sequence data format, and its typical extension in DOS is ".SEQ". Several SEQ files can be packaged as one [SEP](/formats/sep/) file.[^ff43] |
| − | A [SEP](/formats/sep/) file packages several SEQ data files as one file.[^ff43] | ||
| − | |||
| ## Structure | ## Structure | ||
| − | A SEQ file has the following fields:[^ff43] | + | A SEQ file opens with a header that gives the ID, the version and the timing of the score. The score data follows the header and runs to an end-of-SEQ marker. The fields and their byte counts are shown below.[^ff43] |
| Table: SEQ format | Table: SEQ format | ||