psx.wiki

Sound Processing Unit (SPU): Difference between revisions

Revision as of 01:40, 23 October 2026
RemmyLee
(CONTEXT.md: route images and backups)
Revision as of 02:22, 23 October 2026
RemmyLee
(Hardware and system software pages from the Sony manuals)
Line 1:Line 1:
+---
+title: Sound Processing Unit (SPU)
+type: component
+summary: 24-voice ADPCM sound source and mixer of the PlayStation.
+category: Hardware
+---
+
+## Overview
+
+The PlayStation sound system is made up of the SPU and the CD-ROM decoder.[^hw43]
+
+The SPU plays ADPCM sample data from its local memory at a sampling frequency of 44.1 kHz.[^hw44]
+
+The CPU operates the SPU.[^hw14]
+
+The SPU has a digital reverb. It also mixes the audio output of the CD-ROM decoder with its own output.[^hw44]
+
+The SPU has the following specifications:
+
+Table: SPU specifications
+
+| Item | Specification |
+| --- | --- |
+| Sound data format | ADPCM |
+| Number of simultaneous sounds (number of voices) | 24 |
+| Sampling frequency | 44.1 kHz |
+
+## Sound Buffer
+
+The sound buffer is a 512KB local memory that supplies waveform data to the sound source. It is not mapped in the CPU address space.[^hw44]
+
+The sound buffer holds the ADPCM sound data. It is also the reverb work area.[^hw44]
+
+The sound buffer also serves as a temporary buffer for sound data on its way to main memory.[^hw44]
+
+DMA can transfer data from main memory to the sound buffer. Sound generation does not need to stop during the transfer.[^hw44]
+
+## Voice Functions
+
+Each of the 24 voices has its own settings for the functions below.[^hw45]
+
+ADPCM or noise, the left and right volume and reverb on or off are set voice by voice.[^hw44]
+
+### Pitch Transformation
+
+The pitch of ADPCM sound data can be varied from -12 octaves to +2 octaves. Steps of a half-tone or less can be set.[^hw45]
+
+### Pitch Variation by Time
+
+The volume of one voice can vary the pitch of the next voice. The final pitch is NewPitch(n) = (1 + V(n-1)) Pitch(n).[^hw45]
+
+V(n-1) is the volume of voice n-1, which varies with time. Pitch(n) is the pitch originally set for voice n.[^hw45]
+
+### Noise Source
+
+The SPU has a noise generator that uses pseudo random numbers. Any voice can use the noise source in place of ADPCM data from the sound buffer.[^hw45]
+
+The noise generation clock sets the noise tone.[^hw45]
+
+### Envelope
+
+The envelope has separate rates for attack, decay, sustain and release. The sustain level can also be set.[^hw45]
+
+Each envelope rate follows a linear curve or an exponential curve. Decay uses the exponential curve only.[^hw45]
+
+### Volume
+
+Volume variation is set apart from the envelope.[^hw46]
+
+The volume can stay constant or change by one of the following:
+
+Table: Volume variation
+
+| Variation |
+| --- |
+| Linear increment |
+| Linear decrement |
+| Reverse indexed increment |
+| Indexed decrement |
+
+## Reverb
+
+The digital reverb uses the sound buffer as its work area.[^hw46]
+
+Reverb is set on or off for each voice and for the CD input.[^hw46]
+
+## CD-ROM Decoder Input
+
+The CD-ROM decoder plays audio from CD-DA or CD-ROM XA data. Its output enters the SPU and is mixed with the SPU output.[^hw43]
+
+The mixed signal passes through the reverb unit to become the final audio output.[^hw43]
+
+The decoder has a built-in mixer of 4 attenuators. The attenuation of each one sets the mix of the stereo output.[^hw43]
+
+## Sound Data Transmission to Main Memory
+
+The SPU writes two kinds of data to a fixed area of the sound buffer at every sample (44.1 kHz).[^hw46]
+
+The first is the CD input after its volume is applied. The second is the output of 2 specific voices after their envelopes are applied.[^hw46]
+
+DMA can transfer this data to main memory for processing.[^hw46]
+
+## References
+
+[^hw14]: Sony Computer Entertainment Inc. PlayStation Hardware. August 1998. Page 1-4.
+[^hw43]: Sony Computer Entertainment Inc. PlayStation Hardware. August 1998. Page 4-3, Figure 4-1, Figure 4-2.
+[^hw44]: Sony Computer Entertainment Inc. PlayStation Hardware. August 1998. Page 4-4, Table 4-1, Figure 4-3.
+[^hw45]: Sony Computer Entertainment Inc. PlayStation Hardware. August 1998. Page 4-5, Figure 4-4.
+[^hw46]: Sony Computer Entertainment Inc. PlayStation Hardware. August 1998. Page 4-6, Figure 4-5.