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GPU Bandwidth: Difference between revisions

Revision as of 05:11, 23 October 2026
RemmyLee
(Hardware tests: 72 more test pages, listed on the main page by area; RUN.toml no longer published)
Revision as of 05:41, 23 October 2026
RemmyLee
(Hardware tests: See also links back from 37 existing pages to the new ones)
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The program converts the count to milliseconds with 60 frames of 263 lines a second, and to MB/s from 320 x 240 x 2 bytes for each call. Its millisecond figure prints the remainder of that division after the point unscaled, so the horizontal blank count is the measurement to read.[^src]The program converts the count to milliseconds with 60 frames of 263 lines a second, and to MB/s from 320 x 240 x 2 bytes for each call. Its millisecond figure prints the remainder of that division after the point unscaled, so the horizontal blank count is the measurement to read.[^src]
+See also:
+
+- [GPU Flat Quad Fill Time](/tests/gpu-flat-quad-fill-time/)
+
## Results## Results
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A fill was about six times as fast as a flat rectangle of the same size. A semi-transparent flat rectangle or quad took about 1.5 times the time of an opaque one.[^run]A fill was about six times as fast as a flat rectangle of the same size. A semi-transparent flat rectangle or quad took about 1.5 times the time of an opaque one.[^run]
−Semi-transparency added nothing to the textured rectangle or the textured quad. A textured quad took about 2.6 times the time of a textured rectangle of the same size.[^run]+Semi-transparency added nothing to the textured rectangle or the textured quad. A textured quad took about 2.6 times the time of a textured rectangle of the same size.[^run] The quad a quarter off the screen took 76% of the time of the full quad, and the quad half off the screen 52%.[^run]
−The quad a quarter off the screen took 76% of the time of the full quad, and the quad half off the screen 52%.[^run]
−
## Runs## Runs