GPU Timing at Game Scale: Difference between revisions
| Revision as of 05:11, 23 October 2026 RemmyLee (Hardware tests: 72 more test pages, listed on the main page by area; RUN.toml no longer published) | Revision as of 05:41, 23 October 2026 RemmyLee (Hardware tests: See also links back from 37 existing pages to the new ones) | ||
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| Every group starts with the display collapsed by GP1(07h), which keeps the [GPU](/hardware/gpu/) in vertical blank. One group (HDM) repeats four draws under each display mode to show how much time the display fetch takes from drawing.[^src] | Every group starts with the display collapsed by GP1(07h), which keeps the [GPU](/hardware/gpu/) in vertical blank. One group (HDM) repeats four draws under each display mode to show how much time the display fetch takes from drawing.[^src] | ||
| + | See also: | ||
| + | |||
| + | - [GPU Drawing Time and Status Bits](/tests/gpu-drawing-time/) | ||
| + | - [GPU Flat Quad Fill Time](/tests/gpu-flat-quad-fill-time/) | ||
| + | |||
| ## Results | ## Results | ||