TSQ (Animation Time Sequence): Difference between revisions
| Revision as of 02:46, 23 October 2026 RemmyLee (SPU and CD-ROM at register depth; CPU overview rewritten) | Revision as of 02:47, 23 October 2026 RemmyLee (Formats: Sony paragraph voice; HMD, RSD extended files, full BS code book; sprite editor formats) | ||
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| + | --- | ||
| + | title: TSQ (Animation Time Sequence) | ||
| + | type: format | ||
| + | summary: Time sequence data for sprite animations of the sprite editor. | ||
| + | category: File formats | ||
| + | info: Extension = .TSQ | ||
| + | info: ID = 0x24 | ||
| + | info: Version = 0x01 | ||
| + | --- | ||
| + | |||
| + | ## Overview | ||
| + | |||
| + | TSQ is a binary file that stores the time sequence data of sprite animations created and edited by the PlayStation sprite editor. It has a short header followed by the sequence data. The sequence entries have the same layout as the SEQUENCE block of an [ANM](/formats/anm/) file.[^ff322][^ff317] | ||
| + | |||
| + | ## HEADER | ||
| + | |||
| + | The header is one word:[^ff322] | ||
| + | |||
| + | Table: TSQ header | ||
| + | |||
| + | | Bits | Field | Contents | | ||
| + | | --- | --- | --- | | ||
| + | | 0..7 | ID | 0x24 | | ||
| + | | 8..15 | VERSION | 0x01 | | ||
| + | | 16..31 | NSEQUENCE | Sequence data count | | ||
| + | |||
| + | ## SEQUENCE | ||
| + | |||
| + | Sequence data gives the hot spot coordinates of each frame together with its display time and its sprite group number. Each entry is two words, and version 0 has no ATTR field.[^ff322] | ||
| + | |||
| + | Table: TSQ sequence entry | ||
| + | |||
| + | | Word | Bits | Field | Contents | | ||
| + | | --- | --- | --- | --- | | ||
| + | | 0 | 0..15 | SprGpNo | Number of the sprite group to be displayed | | ||
| + | | 0 | 16..23 | TIME | Display time | | ||
| + | | 0 | 24..31 | ATTR | Attribute (user defined) | | ||
| + | | 1 | 0..15 | X | X coordinate of the hot spot | | ||
| + | | 1 | 16..31 | Y | Y coordinate of the hot spot | | ||
| + | |||
| + | ## References | ||
| + | |||
| + | [^ff317]: Sony Computer Entertainment Inc. File Formats. November 1998. Page 3-17, Figure 174. | ||
| + | [^ff322]: Sony Computer Entertainment Inc. File Formats. November 1998. Page 3-22, Figures 181 and 182. | ||