psx.wiki
Log in
Main page
Hardware
Hardware tests
System software
SDKs
File formats
Games
Tools
History
All pages
page
view source
history
View source for TSQ (Animation Time Sequence)
← TSQ (Animation Time Sequence)
You do not have permission to edit this page.
Log in
to edit.
--- title: TSQ (Animation Time Sequence) type: format summary: Time sequence data for sprite animations of the sprite editor. category: File formats info: Extension = .TSQ info: ID = 0x24 info: Version = 0x01 --- ## Overview TSQ is a binary file that stores the time sequence data of sprite animations created and edited by the PlayStation sprite editor. It has a short header followed by the sequence data. The sequence entries have the same layout as the SEQUENCE block of an [ANM](/formats/anm/) file.[^ff322][^ff317] ## HEADER The header is one word:[^ff322] Table: TSQ header | Bits | Field | Contents | | --- | --- | --- | | 0..7 | ID | 0x24 | | 8..15 | VERSION | 0x01 | | 16..31 | NSEQUENCE | Sequence data count | ## SEQUENCE Sequence data gives the hot spot coordinates of each frame together with its display time and its sprite group number. Each entry is two words, and version 0 has no ATTR field.[^ff322] Table: TSQ sequence entry | Word | Bits | Field | Contents | | --- | --- | --- | --- | | 0 | 0..15 | SprGpNo | Number of the sprite group to be displayed | | 0 | 16..23 | TIME | Display time | | 0 | 24..31 | ATTR | Attribute (user defined) | | 1 | 0..15 | X | X coordinate of the hot spot | | 1 | 16..31 | Y | Y coordinate of the hot spot | ## References [^ff317]: Sony Computer Entertainment Inc. File Formats. November 1998. Page 3-17, Figure 174. [^ff322]: Sony Computer Entertainment Inc. File Formats. November 1998. Page 3-22, Figures 181 and 182.