Final Fantasy VII Field Script Debugger: Difference between revisions
| Revision as of 15:10, 2 November 2026 RemmyLee (Final Fantasy VII debugger: list 1A at 213 lines, the sprites in 17 unreferenced areas, and the run of lists 1A and 1B on a SCPH-5501 through the StationX cartridge) | Revision as of 17:52, 2 November 2026 xsp (Edit games/final-fantasy-vii/field-script-debugger) | ||
| Line 2: | Line 2: | ||
| title: Final Fantasy VII Field Script Debugger | title: Final Fantasy VII Field Script Debugger | ||
| type: tool | type: tool | ||
| − | summary: Square's event script debugger, left switched off in the field module of Final Fantasy VII. | + | summary: Square's event script debugger from the field module of Final Fantasy VII. |
| category: Final Fantasy VII | category: Final Fantasy VII | ||
| info: Game = Final Fantasy VII (USA), SCUS-94163 | info: Game = Final Fantasy VII (USA), SCUS-94163 | ||